My wife and I also have a brand spanking new human child, so that takes a small bite out of my free time. Still, I like to poke around in game development frameworks. I picked up the old 2d XNA engine I started coding back in the 3.1 days. After a couple of hours of mucking around, I've added 25% more dimensions. Yes a simple 2.5 engine with the ability to zoom and rotate. My dream was to create a more simplistic version of the SRPGs with which I used to spend so much time: Advance Wars, Fire Emblem, etc. To that end, I implemented a couple new types of tiles for the engine. I can now work with hexagons and isometric squares.
The basic tile engine displaying a hexagonal grid of water. |
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